using UnityEngine;
using System.Collections;

public class Relogio : MonoBehaviour {
	public float cronometro = 0;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void FixedUpdate () {
	cronometro = cronometro+Time.deltaTime;
		
		//Debug.Log(cronometro);
	}
}
